Supporting Youth Innovation
Innovate for Ageing: HK-Japan Youth Tech Competition
Innovate for Ageing: HK-Japan Youth Tech Competition
Innovate for Ageing: HK-Japan Youth Tech Competition
Innovate for Ageing: HK-Japan Youth Tech Competition
Innovate for Ageing: HK-Japan Youth Tech Competition
Get in touch →
Get in touch →

Lessons
Learning the ABCs for product design
Coding
Use simple block-based programming to realize functions
Engagement
Interact with elderly people to understand their needs
Development
Create and refine prototypes
Research
Study the current market situation, including supply and demand
Pitching
Present proposals to industry professionals
Lessons
Learning the ABCs for product design
Engagement
Interact with elderly people to understand their needs
Research
Study the current market situation, including supply and demand
Coding
Use simple block-based programming to realize functions
Development
Create and refine prototypes
Pitching
Present proposals to industry professionals
Lessons
Learning the ABCs for product design
Engagement
Interact with elderly people to understand their needs
Research
Study the current market situation, including supply and demand
Coding
Use simple block-based programming to realize functions
Development
Create and refine prototypes
Pitching
Present proposals to industry professionals
Lessons
Learning the ABCs for product design
Research
Study the current market situation, including supply and demand
Development
Create and refine prototypes
Engagement
Interact with elderly people to understand their needs
Coding
Use simple block-based programming to realize functions
Pitching
Present proposals to industry professionals
Updates
The competition, in motion
The competition, in motion
The competition, in motion

May 2, 2026
Hong Kong Local Selection Competition : Showcasing Market Acumen and Technological Prototypes
Hong Kong Local Selection Competition : Showcasing Market Acumen and Technological Prototypes
Hong Kong Local Selection Competition : Showcasing Market Acumen and Technological Prototypes
Held at the Hong Kong Hong Kong Productivity Council Building, the local selection competition featured inter-school exchanges and a preliminary screening process. Participating teams showcased their initial design concepts and physical prototypes through interactive booth exhibitions and on-stage presentations. The judging panel conducted professional assessments based on three core criteria: the "Silver Economy," "STEM Technology," and "Artistic Expression." The event not only tested the students' abilities to apply technology but also emphasized their genuine insights into the needs of elderly care. The students delivered impressive performances, successfully transforming complex technological requirements into thoughtful, user-friendly product features
Held at the Hong Kong Hong Kong Productivity Council Building, the local selection competition featured inter-school exchanges and a preliminary screening process. Participating teams showcased their initial design concepts and physical prototypes through interactive booth exhibitions and on-stage presentations. The judging panel conducted professional assessments based on three core criteria: the "Silver Economy," "STEM Technology," and "Artistic Expression." The event not only tested the students' abilities to apply technology but also emphasized their genuine insights into the needs of elderly care. The students delivered impressive performances, successfully transforming complex technological requirements into thoughtful, user-friendly product features

May 9, 2026
Hong Kong Innovation Centre: Commercial Logic and Implementation Feasibility
Hong Kong Innovation Centre: Commercial Logic and Implementation Feasibility
Hong Kong Innovation Centre: Commercial Logic and Implementation Feasibility
The subsequent event was held at the Hong Kong Innovation Centre, focusing on the commercial logic and implementation feasibility of the proposed solutions. The competition adopted a poster presentation format, where 8 teams have around 8 minutes talking with the judges. Students were required to clearly articulate the core value, technological advantages, and market potential of their products. The judging panel, composed of industry experts, provided highly valuable professional feedback on each solution's silver market data, innovative iterations, technical feasibility, and human-centric design, propelling the students from campus innovators to real-world entrepreneurs
The subsequent event was held at the Hong Kong Innovation Centre, focusing on the commercial logic and implementation feasibility of the proposed solutions. The competition adopted a poster presentation format, where 8 teams have around 8 minutes talking with the judges. Students were required to clearly articulate the core value, technological advantages, and market potential of their products. The judging panel, composed of industry experts, provided highly valuable professional feedback on each solution's silver market data, innovative iterations, technical feasibility, and human-centric design, propelling the students from campus innovators to real-world entrepreneurs
+ Why it matters · Golden Age Foundation × BNET
Smart Ageing Tech:
Intergenerational Inclusive Practice Integrating STEAM Education
Smart Ageing Tech:
Intergenerational Inclusive Practice Integrating STEAM Education
Smart Ageing Tech:
Intergenerational Inclusive Practice Integrating STEAM Education
Smart Ageing Tech:
Intergenerational Inclusive Practice Integrating STEAM Education
Smart Ageing Tech:
Intergenerational Inclusive Practice Integrating STEAM Education
Smart Ageing Tech:
Intergenerational Inclusive Practice Integrating STEAM Education
In today's rapidly aging society, the definition of "caregiving" is no longer limited to physical labor; it is a social innovation combining creativity and empathy. The Golden Age Foundation (GAF) and BNET have joined hands, dedicating themselves to bringing young students into the world of the elderly to become cross-generational caregivers and innovators
In today's rapidly aging society, the definition of "caregiving" is no longer limited to physical labor; it is a social innovation combining creativity and empathy. The Golden Age Foundation (GAF) and BNET have joined hands, dedicating themselves to bringing young students into the world of the elderly to become cross-generational caregivers and innovators
In today's rapidly aging society, the definition of "caregiving" is no longer limited to physical labor; it is a social innovation combining creativity and empathy. The Golden Age Foundation (GAF) and BNET have joined hands, dedicating themselves to bringing young students into the world of the elderly to become cross-generational caregivers and innovators
(001)
Youth Power and Social Momentum
The creativity and vitality possessed by students are society's most precious treasures. We should not let this energy remain confined to the classroom, but rather transform it into a substantial driving force for social progress. By providing a broad stage, students can put their ideas into practice, build their careers, and discover their self-worth while serving society
(002)
The "1+1 > 2" of Experience and Innovation
(003)
Redefining "Caregivers"
(004)
Cultivating STEAM Literacy through Practice
(005)
Looking to the Future: Aligning with the Silver Economy Strategy
(001)
Youth Power and Social Momentum
The creativity and vitality possessed by students are society's most precious treasures. We should not let this energy remain confined to the classroom, but rather transform it into a substantial driving force for social progress. By providing a broad stage, students can put their ideas into practice, build their careers, and discover their self-worth while serving society
(002)
The "1+1 > 2" of Experience and Innovation
(003)
Redefining "Caregivers"
(004)
Cultivating STEAM Literacy through Practice
(005)
Looking to the Future: Aligning with the Silver Economy Strategy
Evaluation
5 minutes to spark your imagination!
5 minutes to spark your imagination!
5 minutes to spark your imagination!
5 minutes to spark your imagination!
We will evaluate the teams based on the following criteria
We will evaluate the teams based on the following criteria
01
Market and user demand analysis
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand

04
Team presentation skills
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand
02
Creativity and innovation
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively
03
Effectiveness of the solution
Measure how directly, efficiently, and realistically the proposed solution solves the defined problem with practical and measurable outcomes
05
Investment and development value
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively
01
Market and user demand analysis
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand
02
Creativity and innovation
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively

03
Effectiveness of the solution
Measure how directly, efficiently, and realistically the proposed solution solves the defined problem with practical and measurable outcomes
04
Team presentation skills
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand
05
Investment and development value
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively
01
Market and user demand analysis
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand
02
Creativity and innovation
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively

03
Effectiveness of the solution
Measure how directly, efficiently, and realistically the proposed solution solves the defined problem with practical and measurable outcomes
04
Team presentation skills
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand
05
Investment and development value
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively
01
Market and user demand analysis
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand
02
Creativity and innovation
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively

03
Effectiveness of the solution
Measure how directly, efficiently, and realistically the proposed solution solves the defined problem with practical and measurable outcomes
04
Team presentation skills
Evaluate how well the team understands market trends, target users' needs, and how the product meets real demand
05
Investment and development value
Assess originality, uniqueness, and how creatively new ideas or technologies are applied to solve the identified problem effectively
Hands-on Social Innovation
Hands-on Social Innovation
Hands-on Social Innovation
Applying design thinking and STEM skills to realize STEM+A learning through product design
Applying design thinking and STEM skills to realize STEM+A learning through product design
Applying design thinking and STEM skills to realize STEM+A learning through product design
Applying design thinking and STEM skills to realize STEM+A learning through product design
1.6 Billion
1.6 Billion
1.6 Billion
1.6 Billion
85 years
85 years
85 years
85 years
20
20
20
20
15 Million
15 Million
15 Million
15 Million
+ Participations
How we teach — and why it works
How we teach — and why it works
How we teach — and why it works
Design Thinking
Design Thinking
Originating from Stanford University and the IDEO team, it is a user-centric approach to innovation. Through the five stages, it helps uncover problems and create creative solutions
Originating from Stanford University and the IDEO team, it is a user-centric approach to innovation. Through the five stages, it helps uncover problems and create creative solutions
The five stages
Empathize
Define
Ideate
Prototype
Test

Key Educational Approaches
Key Educational Approaches
Balance of Theory and Practice
Balance of Theory and Practice
Our curriculum is centered on Design Thinking, incorporating various creative tools to guide students in understanding the design process and stimulating innovation
Our curriculum is centered on Design Thinking, incorporating various creative tools to guide students in understanding the design process and stimulating innovation
Teamwork and Collaborative Learning
Teamwork and Collaborative Learning
We simulate the structure of a startup team, where some students focus on technical development, while others take charge of product promotion and marketing
We simulate the structure of a startup team, where some students focus on technical development, while others take charge of product promotion and marketing

Reward
Take a Step Foward Your Future Career
Take a Step Foward Your Future Career
Take a Step Foward Your Future Career
This activity allows students to experience the process and enjoyment of product design.
Aiming to promote international exchange, it also provides students with the opportunity to build a global network and lay a solid foundation for their future career and academic development
This activity allows students to experience the process and enjoyment of product design.
Aiming to promote international exchange, it also provides students with the opportunity to build a global network and lay a solid foundation for their future career and academic development
This activity allows students to experience the process and enjoyment of product design.
Aiming to promote international exchange, it also provides students with the opportunity to build a global network and lay a solid foundation for their future career and academic development
This activity allows students to experience the process and enjoyment of product design.
Aiming to promote international exchange, it also provides students with the opportunity to build a global network and lay a solid foundation for their future career and academic development
01
Realization
The organizers will contact manufacturers to bring the top three teams' ideas to life, producing five prototypes for the students.
02
Engagement
During the competition, students will connect with like-minded young people in Hong Kong and Japan interested in innovation and technology. The event also provides opportunities to meet manufacturers and entrepreneurs from around the world.
03
Study Tour
The top two teams with the highest scores from Japan will receive partial sponsorship to participate in a study tour in Hong Kong. They will visit universities, meet professors, and tour startups to learn about Hong Kong's business ecosystem.
01
Realization
The organizers will contact manufacturers to bring the top three teams' ideas to life, producing five prototypes for the students.
02
Engagement
During the competition, students will connect with like-minded young people in Hong Kong and Japan interested in innovation and technology. The event also provides opportunities to meet manufacturers and entrepreneurs from around the world.
03
Study Tour
The top two teams with the highest scores from Japan will receive partial sponsorship to participate in a study tour in Hong Kong. They will visit universities, meet professors, and tour startups to learn about Hong Kong's business ecosystem.
01
Realization
The organizers will contact manufacturers to bring the top three teams' ideas to life, producing five prototypes for the students.
02
Engagement
During the competition, students will connect with like-minded young people in Hong Kong and Japan interested in innovation and technology. The event also provides opportunities to meet manufacturers and entrepreneurs from around the world.
03
Study Tour
The top two teams with the highest scores from Japan will receive partial sponsorship to participate in a study tour in Hong Kong. They will visit universities, meet professors, and tour startups to learn about Hong Kong's business ecosystem.
Our Educators Voices

+
Programme Consultant
Cheng Chun Yip, Rono

+
Programme Consultant
Cheng Chun Yip, Rono

+
Programme Consultant
Cheng Chun Yip, Rono

+
Curriculum Consultant
Dr. Joe Hug

+
Curriculum Consultant
Dr. Joe Hug

+
Curriculum Consultant
Dr. Joe Hug

+
Gerontechnology Expert
Richard Leung

+
Gerontechnology Expert
Richard Leung

+
Gerontechnology Expert
Richard Leung
+ Our Character — Proto

Proto (プロト)
Proto (プロト)
Proto is the official character for this competition, symbolizing the seamless blend of empathy and technology. Through Proto, we aim to convey the warmth and care embedded in our designs for the elderly.
Proto is the official character for this competition, symbolizing the seamless blend of empathy and technology. Through Proto, we aim to convey the warmth and care embedded in our designs for the elderly.
Proto is the official character for this competition, symbolizing the seamless blend of empathy and technology. Through Proto, we aim to convey the warmth and care embedded in our designs for the elderly.
Organizers
ORGANIZER(HK)
ORGANIZER(HK)
BNET-TECH
BNET-TECH
BNET-TECH is a Hong Kong startup focusing on aging-in-place technology, established in 2016. It has developed several smart products for the elderly and has won multiple innovation awards. Since 2019, it has been offering STEAM courses to cultivate students' human-centered innovative thinking, allowing them to experience the value of technology serving society.
BNET-TECH is a Hong Kong startup focusing on aging-in-place technology, established in 2016. It has developed several smart products for the elderly and has won multiple innovation awards. Since 2019, it has been offering STEAM courses to cultivate students' human-centered innovative thinking, allowing them to experience the value of technology serving society.
Website ↗
CO-ORGANIZER(JP)
CO-ORGANIZER(JP)
BYD Education
BYD Education
BYD Education is an education company located in Tokyo, Japan, dedicated to promoting educational innovation. Its core goal is to cultivate students who can think about and express "what kind of person I want to be." The company emphasizes communication skills for collaboration and mastery of cutting-edge technology, and creates the most suitable environment for children, the educational field, and society through self-exploratory learning.
BYD Education is an education company located in Tokyo, Japan, dedicated to promoting educational innovation. Its core goal is to cultivate students who can think about and express "what kind of person I want to be." The company emphasizes communication skills for collaboration and mastery of cutting-edge technology, and creates the most suitable environment for children, the educational field, and society through self-exploratory learning.
Website ↗
Our Trusted Partnerships
Our Trusted Partnerships
BNET-TECH works closely with NGOs, charities, chambers of commerce, and leading corporations in the senior services sector. These partnerships offer students tremendous opportunities to explore this market and bring their product ideas to life.
BNET-TECH works closely with NGOs, charities, chambers of commerce, and leading corporations in the senior services sector. These partnerships offer students tremendous opportunities to explore this market and bring their product ideas to life.


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© 2026 Kokoromachi. All rights reserved.
email us at
© 2026 Kokoromachi. All rights reserved.
email us at
© 2026 Kokoromachi. All rights reserved.
email us at
© 2026 Kokoromachi. All rights reserved.
email us at
© 2026 Kokoromachi. All rights reserved.



















